Sep 14, 2010

Immersion through characterization, characterization through the mundane



There is a trend that’s been going on for years in modern videogaming, and it’s the whole moral choices structure of games. Seems like every game now has to have a duality system integrated where you can act either like a saint or a total douche. It’s all part of an effort to customize, individualize the gaming experience to every player. We live in a society where nowadays every little thing tries to convince you they’ve been made for you; through its name, YouTube wishes to remind you that its yours, and Apple, with its iPad and iPod and iEverything, even by-passes the need to tell you by simply implying through their names the devices are already yours. But let me plead for the contrary.